After the update is before the update


I usually use the day after the update to tidy up the project. You try out a few things during development. You create markers in the code that you want to make nicer or, as in the case of version 0.3, that you want to rewrite or extend.
Furthermore, you often create renders that are ultimately not needed. Either they didn't fit well into the scene, or they weren't of good enough quality. In any case, these unnecessary lines of code and especially the unused media take up a lot of memory. And since it is already foreseeable that the project will eventually take up several gigabytes, this tidying up is a very important step to keep the whole thing manageable.

So basically, I'm already preparing to work on version 0.4 today. I will write the basic plan this week and then work out the individual details. So version 0.4 is already in the making.

Oh and yeah, I updated the itch.io project site and added some screenshots. I think it's important to catch new players right at the first glimpse of the project.

I would also like to take this opportunity to point out that the normal prices for updates will also be charged here on itch.io from the next update. Not doing so would be unfair to the supporters on Subscribestar and Patreon. 0.3 was the last chance to get the game on release day. From now on, new versions will only be available to play for free two weeks after the official completion date.

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